Brave Fighters
Beat em up game with currently 2 game modes called One-on-One and Story.
Can also be played on Newgrounds.
(NOTE for those who decide to donate: By donating you give us motivation to work on the project more!)
Status | Released |
Platforms | HTML5 |
Author | xristos0162841 |
Genre | Fighting, Action |
Made with | Piskel, GDevelop, Aseprite |
Tags | 2D, Local multiplayer, Multiplayer, Pixel Art, Sci-fi, storygame |
Average session | A few minutes |
Languages | English |
Accessibility | Subtitles, Configurable controls |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Comments
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What kind of absolute goofball thinks 'WADX' is an acceptable movement scheme? The standard for the past 20+ years of PC gaming is either WASD or EDSF; the latter being not as common but much more amenable to those with smaller hands. That said, if you're extra-kind you'll account for French and non-US keyboards by allowing for easily-accessed key rebinding of anything to any other key.
Hopefully the ReddiTrash don't give you too much salt over this. Fix it and enjoy your success.
Hey there! First of all, I would like to apologize because it seems you didn't like the movement scheme. It's understandable, many players didn't like it sadly. Also by "enjoy your success" do you mean that everything is perfect except the movement scheme? Also what button would you put for attack? It seems that no other button is right except S for basic attack.
Also thanks for commenting!
I'm two weeks late. Oof >_>
Here's a suggestion for movement and attack and stuff.
WASD or EDSF for movement
You can use R, T, G, V, or B for attacks/items/etc.
Much easier to reach those keys using EDSF, but if you want to use WASD you can still do it if you reach a bit.
Again, key rebinding is possible (I've seen it done even with web games) so it may help significantly to make that an option.
I mentioned French keyboards because they are AZERTY and often have difficulty with hard-coded keybinds like in your game.
We as a PC gaming culture made experimental inroads on default keybinds like arrow keys to move and other kinds of weird stuff back in the 1980s and 1990s and early 2000s. We're now in the 23rd year past when we would experiment with default keybinds. Just sayin it is really odd to see this in newly-released games.
Hey again. Key rebinding is now possible in the game!
Great to hear! Took longer than anticipated but will check out the game again!
EDIT: Ok so played the first stage and 'Castle'. Only one type of attack, no throws, holds, grappling. Simplistic pixel-style retro graphics which are fine (UnderTale famously has a similar style). The combat doesn't have much variety. Mooks and 'Boss' enemies just charge at you and spam attack since there aren't many other options. Movement is kinda janky at times (yay moonwalking!) but works fine even on a craptop keyboard. Recommended to use a controller if the controller works (or perhaps using remapping software like antimicro).
If this came out in the NES days? It would be awesome as an NES launch title. However, it would be blown out of the water by something like River City Ransom or even the original Double Dragon game ported from arcades.
As an early/demo type of thing it works though. If you want you can keep improving upon it until you have something worthy of crowdfunding and then go from there. If you get NESMaker or something and make an NES port you may get more enthusiasts who wanna play it on an NES (including James Rolfe).
Good luck! The 'success' stuff I said earlier was NOT sarcasm since I genuinely wanted you to succeed and improve! Nobody creates Mozart or Picasso on their first outing :)
You made me happy!